Augment kit swtor. - armstech makes the presence, endurance, defense, power augments. Augment kit swtor

 
 - armstech makes the presence, endurance, defense, power augmentsAugment kit swtor  Support

x I used to RE stacks of the Assembly. This has been bugged for MONTHS. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Also a hint for when you plan to craft them. You can reverse engineer the non-moddifiable armor to get. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. Share More sharing options. Posted November 25, 2012. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. SWTOR | Forums. They craft the kits by RE'ing items to get an mk component. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Open menu Open navigation Go to Reddit Home. 2012 , 07:20 PM. r/swtor A chip A chipAs many of you know, they are adding "augment tables" in 1. 3. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. SWTOR. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. The dedicated guide contains tips for all roles in both PvE and PvP. So post-4. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. This CM-1337 item is made up. 3) General speculation in advance of 4. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1. Business, Economics, and Finance. CryptoAugment kits are used to create augment slots. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). The dedicated guide contains tips for all roles in both PvE and PvP. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Blue augments are perfectly fine for all other content and. New SWTOR Forums are now live!. So 2. 1) Supply and Demand. Home Game News Store Forum Support PLAY. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. Step 1 – Earn Tech Fragments through any method you’d like. SWTOR. - slicing provide the blue / purple materials. Gathering skills: Scavenging Mission skills: Underworld trading. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. I know all three can make the augment kits, but each of the three make different augments. 14 votes, 46 comments. To add an augment slot to an item now will require you to use the Item Modification. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. CTRL+right click one of them and you will see each of the 4 items you can put in it. Remember that there used to be a bug when reverse engineering stacks of crafted items. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Play Now. These restrict the level of augment that can be slotted in. I've now created and additional augmentation slot on a lightsaber. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Why is upgrading a augment kit just as expensive as installing one on a piece of armor that isnt augmented? Let the price be determined on the previous kit, like if you upgrade from (just throwing something in here) 5 to 10. This. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Play Now. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. Jedipedia. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. We’re still using the crafting tier from 6. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. Posted November 5, 2019. You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. I listed these off the top of my head so I may have one or. 1. Augment kits can be applied to any piece of gear. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. News. Use the auguments to reach the ratings. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. SWTOR 7. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. Support. Augments. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments GuideI'm not seeing the history of Aug Kits here so let me put it in. [Augmentation Kit MK-1]. Then you have to mount the Augment Kit to the gear item. 1 around the corner?My artificer, while making a generator for a low-level Trooper alt, reverse-engineered 3 of the lvl 23 green generators (aim stat). FQN: itm. FQN: itm. SWTOR | Forums. Posted December 5, 2015. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. Individual Pieces. I like the math there. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . EDIT: the only moddable green items you may see are companion weapons/gear. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. On the PTS Mk6 kits priced less than 500k sell instantly and they seem to sell at a respectable rate up to 1mil. Aritfice makes Hilts, Color Crystals, and Enhancements. 0 gear. Augmentation Kit MK-5 is a player-created item. Now, with this update. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. I tried RE these and I'm not getting any MK 11 slot components. 7. 1) Acquiring an "Augment Kit". 0, and that includes the existing tier of augments. Almost everyone should get this tier of augments. Thanks for any help! Crafting Trainers have the kit schematics. You should always create Augment Slots on Legacy Bound Gear. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. Crew Skills; SWTOR. I have carefully checked the vendor and my own schematics and it is not there. So i've got 2mil credits to start and train a crew skill. It used to be that your augments were linked to your level. 2k credits at present, and I predict at worst ~ 48. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. These are the brand new augments that were released in 6. Star Wars name: Augmentation Slot Component MK-10. These have a guaranteed drop rate. Hi all I am selling augments in bulk on MDN. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). They are available to low level players, but aren’t really worth. Home Game News Store Forum. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Posted November 23, 2012. craft. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. wearable pieces made by a craft can crit to get an augment slot; post-1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. . - armstech makes the presence, endurance, defense, power augments. These can be purchased from the "planetary" commendation vendors for. The grade of Kits just mean you can install a higher grade actual augment with better stats. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Augment slots are added to your gear using a augmentation kit and a augmentation station. 3) General speculation in advance of 4. It just seemed like one extra step in the crafting process, thrown in. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 4. . and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. Changes to Augment Slots in Patch 1. The grade of Kits just mean you can install a higher grade actual augment with better stats. Thank youSo after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Followers 0 0New SWTOR Forums are now live!. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. Business, Economics, and Finance. If taken out of the materials bank to deconstruct, no component is rendered. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. A recap of the 7. If I have an MK-5 Augment kit with an Advanced SKill Augment 21 for example, and install it on a piece of armor, clothing, bracer, weapon, or whatever would I be able to unequip it later and equip it to a newer or better weapon/ piece of armor, clothing or whatever? And if I can do this I am awar. Your secondary goal is to run slicing missions and get the level 6. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Slicers find the augment schematics. We are not raising Crew Skills,. Biochem does create kits. News. 3 guide on how to make augmentation kits for synthweaver. All crafting professions can RE their stuff for the mats you need to make kits. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. When reverse engineering the items, you are guaranteed a component, plus a random amount. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. View data for the Augmentation Kit MK-10 SWTOR Schematic. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Used to install Augmentation Slot MK-1 at any Item Modification Station. There are two parts to augmenting your equipment. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. More sharing options. - synthweaving makes the strength, willpower, critical, surge augments. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. By Xam Xam / August 7, 2019 / 1 Comment. as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearBusiness, Economics, and Finance. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 9k. . 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. A SWTOR account and. Artiface- Makes the enchancments. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Hopefully to make more credits. Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. 3. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. Been years and I never used augs or aug kits. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). You left endurance and accuracy off your list. . Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . Followers 0. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. com . Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Posted June 25, 2012. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. 1. New Player Help; SWTOR. This will add an augment slot to your armor piece. Which items to stockpile for 7. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Right-click on the modification station and drop the piece of gear on the window that appears. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. mat. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. 3 goes live. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. x -- check out the blogs and enjoy the theories. 6. . Either directly, or via the GTN. Read More. SWTOR Artifice Crafting Guide. A key part of endgame gearing is how much Alacrity to equip in your gear. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Augmentation Kit MK-1. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. Get appSynthweaving takes care of the armor shells, augments, and augment kits. Horrible, I know. Members. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Game. Take care, neighbour. Augmentation Kit MK-1. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. The dedicated guide contains tips for all roles in both PvE and PvP. Go to swtor r/swtor • by. There are 3 different tiers to consider. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Crew Skills. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). I can make the MK1 thru 4 augs at this time. By adding and replacing modifications to these slots an item's. Even SoV Solo or Story can be done without augments. 4. News. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. If you’re looking for a cheap modifiable set of armor. SWTOR patch 1. Share More sharing options. How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. A SWTOR Seer Sage 6. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Slots require Augment Kits (MK-10 for end game, IIRC). BioWare neglected to include vendors that sell Tactical Items or Legendary Implants, so don’t bother transferring a toon that doesn’t have those. Hello, If this post is covered in another thread I apologize but I could not find it. These have a guaranteed drop rate. Followers 1 1Business, Economics, and Finance. Found the Canadian! Kiwi actually. At least. Augments: x14 Augments and x14 Augment kits, either the Legendary item-rating 300 augments, or if you can’t afford them, the blue or purple versions; Questions or comments?I tryed Augmenting my PvP Gear - i allready have Augmentation Kit's MK-8 on 5 peaces of my "Examplar Force-Lord" Gear (my class is Jedi Consular…View data for the Augmentation Kit MK-11 SWTOR Schematic. Was allowing it a bug, or no longer getting augmentati. Home Game News Store Forum. It's just not worth it at the moment. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. :-). But I would like to bring it up. 6. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Does anyone know if the devs have said whether we will be able to use augment kits to add augments to matrix cubes and legacy items (orange belt and bracers)? Curious if that will be viable. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. - armortech makes the aim, cunning, absorb, shield augments. Followers 0. Any of those can craft the augment kits needed to add a slot. As a general piece of advice, do not worry about augmentations until you're level 50. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Installing Augmentation Kits and Augments is simple and quick, but be careful. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. See also How to Leave a Guild in SWTOR: A Foolproof Guide to Breaking Free To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. AtlasOs. augmentation slot component MK-11. Hey, first post so please be patient. Individual Pieces. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Share More sharing options. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Individual Pieces. Get the mk-10 augment kits. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. 0:. I am on par on this on the global level (as using augments only really starts to serve you on end game), but if you have found the modable gear you like (get on Tor-Fashion. Crew Skills; SWTOR. The dedicated guide contains tips for all roles in both PvE and PvP. . Hey guys Should I be able to craft aug kits with my armstech BH? I am 450 but in my schematic list I can see augments but no augment kits. . Star Wars - The Old Republic (Part Six) ~ All You. 26. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. Then don't forget the cost of another Kit and adding another slot (~40k + 30k). . Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. So we're looking at about 700-770k total off your 630k components. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. View data for the Augmentation Kit MK-10 SWTOR Schematic. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Armstech makes Barrels. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Store. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Augments go in augment slots. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. This. 4. So i was just wondering which of the three crew skills to take in order to make augments. So, any piece of armor, implant, earpiece, weapon, or offhand works. Please allow us to also make augment kits. Individual Pieces. . Ashit. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for.